The Silvermote Company

What Lies Beneath Mornhaven

After delving the depths of Thornkeep beneath Wolfhill House, involving all manner of druidic, anti-shapeshifter, and oozy traps, the party was able to reincarnate the remains of the Druid Taintalon. After convening with Thol, the two decided that the Crimson Wolfwere needed to be destroyed, and they were going to set out hunting to do so. This lined up nicely with the aims of the Silvermotes, who were seeking the lost caravan. The party was invoted to strike out on their own with some guides, accompany Thol, or accompany Taintalon. They went along with Taintalon.

Trekking through the Mere led to the kidnapping of Tarbubble, through a spell which conjured disembodied arms which pulled him under the mucl. Seperated from his companions, Tarbubble sent his familiar back to inform him of his whereabouts, near Mornhaven Tower. The party split off, with the druid, Dixii of Neverwinter Wood scouting ahead, looking for an opportunity to rescue. The party was offered the chance to stay with Taintalon, or move more quickly (and dangerously) by themselves throiugh the Mere. They opted to go it alone, and Taintalon sent Silvermaw along to help with communication and guidance.

Though they could not fly, with guidance from Dixii, and the aid of Silvermaw, the party was able to fairly quickly cut the distance between themselves and the ruins of Mornhaven. Along the way, they cleverly dodged several poossibly deadly encounters with denizens of the sawmp. Making camp for the evening however, they were approached by a crazy old man named Van Rii, “The Old Man of the Swamp”.


Van traded some vittles (which he fed to his curious pauldrons, named “Nis” and “Yvne”. While he fed them, crooning to them comfortingly every now and then, he imparted the history of the Mere, and how it came to be. After the elves were forced to flee to Evermeet by a huge horde of orcs, humans settled the area, including the ruined city around Mornhaven. The human kingdom fast flourished, as they often do, quickly growing into a prosperous tradeland. However, before long, the orcs came back down the mountain, in a horde even larger than that which had dispatched the elves a century before!

Desperate to save his kingdom, the king of the lost kingdom begged his wizard, Inariv, to stop the horde at any cost. Inariv, recently having researched the fel right allowing one to become a lich, enacted his magics and became one of the undead, raising hordes of fallen against the orcish invaders. Despite nearly inexhaustible magics, Inariv’s might was still insufficient to the task of stopping the horde, so he enacted a different strategy.

Inariv tore open a portal to the elemental plane of water, and summoned forth many denizens, compelling them to hold back the tides. Just as the orc horde marched on the once-beautiful capitol of the lost kingdom of the Mere, Inariv dismissed his servants. The kingdom was flooded. Orc, commoner, knight, and innocent were all drowned in the ensuing tidal wave. Inariv was true to his word. He prevented the capitol from being overrun – he stopped the orcs. The ocean drank the city.

After a bit more banter at the completion of his tale, Van tottered off into the swamp

Shortly after dawn the following day, the party managed to get to the ruin of Mornhaven Towers and found Dixii’s camp, just in time to run into Tarbibble escaping! While waiting for a chance to rescue Tarbubble, Dixii reported that a powerful undead was using the site of Mornhaven Tower as a means of corrupting the elements, likely using the elemental portals installed therein by the former Magister of Wolfhilll House.

As the party searched for a way to enter the ruins below Wolfhill House, they were surprised to find a party of lizardfolk attempting to do the same! Met with staunch resistance by a huge undead monstrosity, the party aided the lizardfolk, and made a pact, of sorts, to end the imbalance caused by the magical energies warping the portals at Mornhaven. The shaman enacted a rite to bypass the wards, and transport the party deep into the bowels of the ruins beneath Mornhaven. The party all contributed some magical effort towards the ritual, and rapidly found themselves in the bowels of the ruins!


The lizardfolk shaman reassured the party that they had never been this far into the ruin before, and that clearly, the party was rumored to be the “chosen” of their prophecy. The only other hero who had ventured into the depths of the keep was the shaman’s grandfather, who made the journey with the former magister of Wolfhill house.

Once below, the party was met by an undead guardian, the entity Yenven Wyvernjack had been warned about! Wisely, they did not cross-examine their would-be guide, who ledd them to a pair of huge doors, enscribed with runes in a tongue unknown to any in the party. Using magics to try and discern the rune’s meaning…

The Lost Caravan

After earning their badges, the party was left to train a bit, and become antiquated with the basic workings of the Silvermote Company. After looking at a few opportunities on the bounty board, the party chose to investigate the disappearance of a silk trade caravan, bound for Neverwinter from Waterdeep. Due to the season, and increased Saughuan activity up and down the coast, a trio of Calamishite traders had opted to move the cargo overland, rather than by boat.

They employed a dozen guards, and the caravan was seven wagons large, five with cargo. It went missing somewhere between Leilion (where they took on provisions) and the ruins of Inariv’s Tower, where they were seen by drovers.They are offering 2500 gp with information/evidence which leads to the retrieval of the cargo, and they are offering three times that for the actual retrieval.


The party purchased supplies, horses, and mules, and trekked up the coast in search of clues or signs of the caravan. With a few uneventful nights on the road, the party encountered a giant hyena attacking someone just off the side of the road. Yenven Wyvernjack stepped in to stop the attack, but Tarbubble’s familiar “misunderstood” a mental command, and killed the victim of the heyena attack. Further investigation of the victim suggested the possibility that the robes were those of a member of the Cult of the Dragon!

The party decided to press on, seeking the caravan, leaving Yenven’s squire to backtrail the cultist. He met up with the party later that evening, and said he had left a trail marker just off the side of the road, which led to a fair-sized encampment!

On the roadside, a day’s journey later, the pary stumbled across the rotting carcass of a caravan gard, marked by a tattoo that Pelaios Creed identified. The first sign of any of the missing caravan!

The party pressed on, ultimately deciding after several day’s journey to seek information at Wolfhill House. The party stopped at the ruins of Inariv’s Tower for a quick look about, and ran into a surly dwarf in rusted chain, with a cold-forged steel axe. He withdrew when Tarbubble mentally contacted him.

The party pressed on to Wolfhill House, despite the imminent sundown. Along the way, they heard the sounds of pitched battle in the swamp to the side of the road, but opted not to investigate. Shortly thereafter, the party was attacked by a pair of werewolves. The party ultimately defeated them, but not before Yenven found himself infected. Pelaios Creed raced ahead to Wilfhill with Yenven, hoping to find him cured before his first change took him.

The party followed, and quickly ascertained that Wolfhill was anticipating an attack. While Yenven got cured by Thol, the one-armed priest of Tempus, the rest of the party scanned the perimiter of the keep, looking for a secret entrance that the werewolves had used to attack the keep the previous moonrise.

They found the secret door, and laid a trap. When the party was attacked, barrels of flaming oil were ignited by crossbowmen, which dispatched all but three werewolves, and a giant crimson wolf-hybrid creature!


In the aftermath of the exploding oil, Dixii of Neverwinter Wood arrived, just in time to assist with the defense of the keep. After a pitched battle at the secret entrance, the scarlet werewolf fled, and his allies were dispatched. The frontal assault at the main gate likewise failed, but sadly, the Arcdruid Gravis was lost in the combat.

As the party rests and licks thier wounds, helping to bury the dead, and shore up the defenses, the survivors at Wolfhill House look to Thol for leadership, and direction. Unbeknowst to the hundred and change souls at Wolfhill House, Thol looks to the recently arrived Silvermote Agents as the only hope of survival for the keep.

Descent into Undermountain
In the future, guides should always wear helmets

The party descended into Undermountain via the well in the Yawning Portal, in search of a journal of Triobraind. They did so hot on the heels of a group of five adventurers – all members of the Jade Serpents.

Shortly after descending, the party was bushwhacked by a Jade Serpent halfling, and knocked from a bridge, leaving Fentiman unconscious, and not able to be roused by magical or mundane healing.

The party was waylaid by a Jade Serpent gnome Illusionist, put to sleep by Pelaios Creed in an act of quick thinking after Yenven Wyvernjack was charmed. Tarbubble then speedily slew the duplicitous gnome with a lethally placed eldritch blast!
The commotion of combat and slaying caught the attention of nearby carrion crawlers. Through a careful combination of stealth (and using the gnome’s corpse as bait) the party was capable of bypassing the crawler threat.



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